h5

7. 贪吃蛇版本迭代(V7)

7.1 需求说明

7.2 效果设计

效果图

7.3 编程过程

7.4 代码注解

<script type="text/javascript">
    ...

    function snakeMove(){ //v3
        //v4 ...
        
        //判断是否碰到了自己,对蛇自己身体的每一节进行判断
        for(var i=0; i<pathMap.length; i++){ //v7
            //如果要走到的位置是自己身体的一部分
            if( parseInt(pathMap[i].x)==x && parseInt(pathMap[i].y)==y){ //v7
                //碰到自己了
                alert("你挂了,继续努力吧!失败原因:撞到自己了....."); //v7
                //重新加载网页
                window.location.reload();  //v7
            } 
        } 
            
        //v3 ... v6
    }       

    ...
</script>

7.5 核心代码

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8" />
        <title>Greedy Snake</title>
        <style type="text/css">
            div { /*v1*/
                width:400px;
                margin:0 auto;  
            }
            canvas { /*v1*/
                background:#abcdef;
                border:1px solid #000000;
            }
        </style>
        <script type="text/javascript">
            var field; //v1
            var game; //v1
            var fieldWidth; //v2
            var fieldHeight; //v2
            var speed = 160; //v2
            var foodX = foodY = 0; //v2
            var snakeUnitSize = 8; //v2
            var x = y = snakeUnitSize; //v3
            var direction = 3; //v4
            var snakeLength = 20; //v6
            var pathMap = []; //v6

            window.onload = function(){ //v1
                field = document.getElementById("field"); //v1
                game = field.getContext("2d"); //v1
                fieldWidth = field.width; //v2
                fieldHeight = field.height; //v2
                window.setInterval(snakeMove, speed); //v3
            }

            document.onkeydown = function(e) { //v5
                var code = e.keyCode - 37; //v5
                switch(code){ //v5
                    case 0 : //按向左键
                        direction = 0;
                        break; 
                    case 1 : //按向上键
                        direction = 1;
                        break; 
                    case 2 : //按向右键
                        direction = 2;
                        break; 
                    case 3 : //按向下键
                        direction = 3;
                        break; 
                } 
            } 

            function snakeMove(){ //v3
                switch(direction){ //v4 
                    case 0: //向左走
                        x = x - snakeUnitSize;
                        break; 
                    case 1: //向上走
                        y = y - snakeUnitSize;
                        break; 
                    case 2: //向右走
                        x = x + snakeUnitSize;
                        break; 
                    case 3: //向下走
                        y = y + snakeUnitSize;
                        break; 
                } 

                if(x>fieldWidth || y>fieldHeight || x<0 || y<0){ //v4
                    alert("你挂了,继续努力吧!失败原因:碰壁了....."); //v4
                    window.location.reload(); //v4
                }
                
                for(var i=0; i<pathMap.length; i++){ //v7
                    if( parseInt(pathMap[i].x)==x && parseInt(pathMap[i].y)==y){ //v7
                        alert("你挂了,继续努力吧!失败原因:撞到自己了....."); //v7
                        window.location.reload(); //v7
                    } 
                } 

                if (pathMap.length>snakeLength) {  //v6
                    var snakeTail = pathMap.shift(); //v6
                    game.clearRect(snakeTail['x'], snakeTail['y'], snakeUnitSize, snakeUnitSize); //v6
                }
                pathMap.push({'x':x,'y':y}); //v6
                
                game.fillStyle = "#006699"; //v3
                game.strokeStyle = "#006699"; //v3
                game.fillRect(x, y, snakeUnitSize, snakeUnitSize); //v3
            }       

            function putFood(){ //v2
                var size = snakeUnitSize; //v2
                game.fillStyle = "#ff0000"; //v2
                game.strokeStyle = "#000000"; //v2
                foodX = Math.ceil(Math.random() * (fieldWidth/size)); //v2
                foodY = Math.ceil(Math.random() * (fieldHeight/size)); //v2
                game.fillRect(foodX*size, foodY*size, size, size); //v2
            } 
        </script>
    </head>
    <body>
        <!-- v1 -->
        <h2 align="center">Greedy Snake</h2>
        <!-- v1 -->
        <div>
            <!-- v1 -->
            <canvas id="field" width="400" height="600">
                This is the field that snake snaking.
            </canvas>
        </div>
    </body>
</html>

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